![]() ![]() Funnily enough, even though the PAL version of the game made many balance adjustments (such as Fox's Up Smash), the US/NTSC version is preferred by most Melee elitists. The game is also horribly unbalanced by competitive fighting game standards (it's almost like it wasn't meant to be a competitive fighting game), if you don't play as Fox, Falco, Marth or Captain Falcon forget about it. I still play it occasionally, mainly for the Adventure Mode and if I'd grown up with it and had nostalgia for it, I'd probably play it far more, but after a few hours I began to realize that the game is a glitchfest, with clunky physics and half-**sed clones. Seriously, it's a good game, especially for it's time, but the reality is it was rushed to release and is severely lacking many features introduced by its successors. I don't think people's problem with Melee fanboys is that they play a decade and a half old game, it's that they constantly proclaim that it is simple, objective matter of fact that Melee is more competitive than Smash 4. Funnily enough, this particular exploit was even WORSE in Brawl. The only thing that really breaks the game are chaingrabs, and that's only a real problem if you're playing Ice Climbers. If you can wavedash like crazy but you don't know when it's appropriate to use, you're still going to get stomped by someone who doesn't know how to wavedash if they're better than you. Even something as basic as special cancelling in Street Fighter was originally a bug, but the devs realized its potential for advanced play and left it in as a feature.Įxploits in Melee don't usually break the game. ![]() People love to play Marvel vs Capcom 2 in part BECAUSE the literal 3 or 4 viable characters are as broken as can be. Glitches/exploits and using them have been a part of the fighting game scene for a long time. Granted, the devs didn't know it would be used to such an extent, but that doesn't really matter, because: Wavedashing? Also programmed into the game. It was even nerfed from the previous game, where the technique was mentioned on the official site. L-cancelling? 100% intended for advanced players. Most of the exploits people complain about were explicitly programmed in by the developers. In any case, it's interesting to see how impressive coding skill is put to work in areas likes this - Smash is a franchise that continues to command great affection and commitment from its communities. Of course, modding and emulators can be grey areas, though at present there's no current-gen legitimate way to play Super Smash Bros. What comes from this is a rather intriguing video in which he explains how input lag works, and how he's implementing code that can be added to the standard dolphin build to be easily accessed by all. Modder Dan Salvato decided to explain why he's disgruntled with developments and how they've seemingly split the Dolphin / Melee community. This somewhat runs counter to the principles held by many in the emulation and modding space. ![]() Not all have been happy about it, however, due to this user utilising a custom Dolphin build, accepting donations and seemingly trying to control (and potentially profit from) its distribution. ![]()
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